

Not only I never got this error message before 1.8, but I never even got lag in 1.7x. Did the content it changed/added mess up a lot of mods perhaps? I even get this problem just using mods that were made since 1.8 was released. I assume the 1.8 update to the game is the reason for this. So what is the reason for this exactly? Is the latest patch simply inept at loading mods compared to before, or is there something else I can try? It would be a shame if modding is now a lost cause due to an update, as it's the only way I play the game at this point. I've also done the trick where you log-out of your Steam profile and delete your AoW3 profile folder between load attempts.

Same computer I've always had, which some of it like ram and video card upgraded since back when the game could handle all my mods. But this only works while loading roughly 15% of the mods simultanously that I used to run. I don't believe this is mod-specific, since I've tried subscribing to various combinations of mods and all of them work and load the game perfectly when loaded in smaller doses. I've not played for many months, but the game used to run fine before the most recent update for me - now, the game won't even start with HALF of the mods enabled that I *used to use*, and I get an "out of memory!" error in the launcher when loading-up mods before loading the game itself. I've noticed since the latest update (edit: 1.8), the game can no longer handle the same amount of mods that it used to. I'll keep this intact and hopefully it helps others who were in my boat as well. Who knew you can bypass loading mods with the launcher?

(LATE EDIT:) Many thanks to Liberty Valance's brilliant advice (found a few posts below), my game is 100% back in top-shape with all mods running together again! The problem I mentioned here involving new "out of memory" crashes I was constantly getting at the launcher when using more than just a few mods (which I never got prior to 1.8) is still technically a problem, but it appears there's a backdoor method around it that 100% works - which is why I say this problem is "mostly" solved.
